Thursday, October 24, 2013

Wk09 Maze Concept Phase

My maze will not be based on my previous game; it is a new idea in a different setting. The maze will be inside a haunted mansion of sorts. I am aiming for a regal, Victorian mansion-esque look. The color scheme will consist of mostly dark colors, such as dark shades of purple, grey, and black. The floor will be marble, and the walls of the maze will have fancy wallpaper. The ceiling will be cracked and old-looking.

Floor references:





Wall references:



Ceiling references:





Thursday, October 17, 2013

Wk07 Game Prop Final Phase


This is my final game prop pixel art. Unfortunately I ran into some technical issues with the computer I was using, so this did not turn out as well as I had hoped it would.

Tuesday, October 15, 2013

Wk07 Game Prop Concept Phase

My game does not have any specific props, so I decided to do a barrel because it was the first thing I thought of.


Thursday, October 3, 2013

Wk06 Logo Design Concept Phase



I researched a few images that I feel represent my game in some way. The title of my game is "Gamepad Attack", and I think what type of font I use for the logo will be very important because it needs to convey both the main idea and tone of the game. I like the logo for the classic arcade game Space Invaders because the font itself conveys a striking sense of urgency. The glowing, bright yellow text is somewhat alarming and fits the alien invasion theme of the game very well.
I am also a fan of the logo for the Nintendo GameCube. The font looks really cool, and I especially like how an image of the GameCube itself is incorporated into the logo. My game revolves entirely around the controller (or gamepad), so I will definitely try to make that clear with my logo.