Tuesday, September 17, 2013

Wk03 Game Pitch Final Phase

Introduction
My game is an abstract, arcade-type game which involves a virtual controller that can be manipulated by the identical controller that the player is holding in his/her hands. The platform I had in mind when designing this concept was the PlayStation 4 because of its controller, the DualShock 4, but theoretically the game could also work well on the Wii U and PlayStation 3.

In this game, there is no story or main character to speak of. On the screen there is a 3D model of the controller, which, depending on the level, can also become several different things (such as a spaceship) but it always retains the general look of the controller. The object of the game is to prevent swarms of tiny enemies from destroying your (Ex.) "Spaceship" by rotating your controller to find them and then pressing and releasing the appropriate button with the correct timing to "fling" the enemy off.



Gameplay
One example of a possible level would be that your controller is a spaceship, and the enemies (I'll call them "bugs"), are crawling all over the on-screen, 3D-modeled controller and attempt to "eat" away at its buttons in order to get inside. On the screen, all of the buttons are outlined. The face buttons of the controller become outlined in red when an enemy is trying to do damage. Flinging enemies is not as simple as tapping the button, however; to successfully fling an enemy off of a button, the button must be held down for approximately 1 second to “wind it up”, then it must be released rapidly, in a “flicking” manner.


The motion detection technology inside of both the DualShock 3/4 and Wii U GamePad will allow the player to directly and freely rotate the on-screen controller in order to see whether there are bugs on the back of the controller or on the shoulder buttons/triggers.
When bugs are around the outer edges of either of the two analog sticks, the sticks must be rotated around to "squash" the bugs. If a bug gets inside of the ring surrounding an analog stick, the stick must be clicked to squash the bug trying to get inside.
If the player feels overwhelmed by enemies, once and only once can he/she shake the controller to immediately clear the spaceship of enemies.
If the bugs eat away at a button enough form a hole and one of them gets inside, it will begin to move around rapidly inside the controller, doing damage to the internals of the "spaceship". (The advanced rumble technology of the PS4's DualShock 4 controller will likely cause to player to feel as if there really is something inside of the controller he/she is holding.) This will cause the player's health bar to begin to drop. As more bugs get inside of the spaceship, the faster the player's health decreases. When the player's health reaches zero, it is game over. The player can then enter their initials if they got a high score, as well as view the scores of others from around the world.

Other Details
This game would definitely not be a retail release, because it is a very simple and experimental game. It would be an inexpensive, downloadable game. On the PS3 and PS4, the game would have stereoscopic 3D support, for added immersion.


1 comment:

  1. Your research phase was light. You developed stronger content for your final delivery but that seemed to focus on one area of your game: gameplay. I needed four images filled with content on three main areas of your game.

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